Project+Background

=COGA TSNR project= Virtual Worlds in Health Education project is to develop and trial a platform for an online, virtual environment that provides learners in health and community services industries with a simulated, yet immersive and experiential training and workplace experience. The specific aims of the project are: The aims will be met through the construction of a readily and remotely accessible ‘virtual world’ environment that combines a scalable set of ‘educational; settings’ for learning in an appealing and engaging online environment. The environment will be constructed using the input of relevant stakeholders (employers, employees, representatives of specific student groups), and will be overseen by a Project Reference Group who will provide strategic guidance.
 * 1) to develop an online virtual world that provides educational opportunities for a wide range of recruits to, and workers in, the health and community services industries,
 * 2) to develop educator skills in using a virtual world environment (preparing materials, supervising learning, conducting assessment etc),
 * 3) to explore and develop online resources that are accessible and relevant to indigenous Australian and other groups that may have difficulties in accessing relevant training, and
 * 4) to provide additional options for employers who are seeking to train staff