TRIAL+PARTICIPANTS+Journal



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1. More specific scenarios (OH &S) 2. Deal with health clinic and police - with an advocate, how to support rather than help 3. Mandatory reporting - was of collecting evidence and data, how to use it 4. ways of testing judgments in different environment (when to take a risk) 5. Watch examples first (how to move video, modeling of scenarios/role plays) 6. First person prespective 7. Mouse to steer (right mouse forward, left backwards or arrow keys 8. More time 9. Safe places scenarions
 * Group feedback from Charles Darwin University**

1. First person camera prespective 2. Give us a demonstration of the role play 3. tunnel vision exercise was too long
 * Group feedback from Wuggular Community**

Arrow keys for walking might help Remove some of the walls when the person is walking so there would be better control. Perhaps using only the keyboard keys for control would be good (i.e. no mouse control) Paint the walls a differnt colour Make bedrooms easier to access Maybe easier if you were the person rather than seeing him Tunnel vision gets progressively worse Camera Angle - like mario, make walls see through things to make better - see through walls Things to make better: be able to see through walls reset button 1st Person camera angle First person for tunnel vision See through wall Ist person shouldn't be able to run as far away as I did Interactive use of equipment in the rehab area First person Not getting stuck in rooms Make the person do things e.g work out Better view for people
 * Health Day Out**

Around half of participants in roleplays spoke directly to each other, rather than by looking at their avatars in-world. Limitations of the game-space are a big distraction - when a learner gets lost, stuck or disoriented, they are out of the moment and discouraged. Players need more actions and to be able to physically interact with the environment
 * Allied Health Students**